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IMPERIUM.CFG
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Text File
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1992-03-14
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12KB
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179 lines
-- Imperium Configuration File v3.49 --
-- The format of this file is of critical importance! All the lines must be --
-- entered and have valid data on them or the program will not Initialize. --
------------------------------------------------------------------------------
-- [Value] [Valid Range] [Comment]
150 25 - ? Maximum X Size of Map, Must be Multiple of 25
150 25 - ? Maximum Y Size of Map, Must be Multiple of 25
12 1 - ? Minimum distance between starting players.
12 0 - 31 Maximum players allowed in game
120 15 - 500 Initial number of cities on the map
1 0/1 Sysop Snoop Off/On
------------------------------------------------------------------------------
1 0/1 Report Off/On
3 0 - 3 Report Ranking 0-Off 1-by Cities 2-by Forces 3-by Score
0 0/1 Display Users' Names (Off/On)
1 0/1 Display Total Cities (Off/On)
0 0/1 Display Total Forces (Off/On)
1 0/1 Display Score (Off/On)
1 0/1 Generate Color Report
60 0 - 100 probability of capturing an enemy city
35 0 - 100 probability of capturing a free city
55 0 - 100 probability of hitting an enemy unit
4 1 - ? Number of Days/Armies need to build a City
-------------------------------------------------------------------------------
10 0 - ? Starting number of Armies
4 0 - ? Starting number of Fighters
2 0 - ? Starting number of Tanks
3 0 - ? Starting number of Destroyers [Caution]
3 0 - ? Starting number of Submarines [Caution]
2 0 - ? Starting number of Troop Transports [Caution]
1 0 - ? Starting number of Cruisers [Caution]
1 0 - ? Starting number of Aircraft Carriers [Caution]
1 0 - ? Starting number of Battleships [Caution]
0 0 - ? Starting number of Cruise Missiles
1 0 - ? Starting number of Engineers
1 0 - ? Starting number of Dredges
4 0 - ? Starting number of Anti-Missile Systems
0 0 - ? Starting number of Satellites
3 0 - ? Starting number of Zeppelins
-------------------------------------------------------------------------------
8 1 - 100 Maximum number of moves/day for an Army
2 1 - ? Maximum number of hits for an Army
2 1 - 5 Unobstructed scan radius for an Army
0 Not Applicable
0 Not Applicable
2 1 - ? Building Cost (in days) for a new Army
1 1 - ? Damage that an Army inflicts per hit
-------------------------------------------------------------------------------
33 1 - 100 Maximum number of moves/day for a Fighter
4 1 - ? Maximum number of hits for a Fighter
5 1 - 5 Unobstructed scan radius for an Fighter
100 1 - 100 Maximum flight range without refueling
0 Not Applicable
3 1 - ? Building Cost (in days) for a new Fighter
2 1 - ? Damage that a Fighter inflicts per hit
-------------------------------------------------------------------------------
12 1 - 100 Maximum number of moves/day for a Tank
3 1 - ? Maximum number of hits for a Tank
2 1 - 5 Unobstructed scan radius for an Tank
0 Not Applicable
0 Not Applicable
4 1 - ? Building Cost (in days) for a new Tank
4 1 - ? Damage that a Tank inflicts per hit
-------------------------------------------------------------------------------
17 1 - 100 Maximum number of moves/day for a Destroyer
7 1 - ? Maximum number of hits for a Destroyer
3 1 - 5 Unobstructed scan radius for an Destroyer
0 Not Applicable
0 Not Applicable
4 1 - ? Building Cost (in days) for a new Destroyer
3 1 - ? Damage that a Destroyer inflicts per hit
-------------------------------------------------------------------------------
13 1 - 100 Maximum number of moves/day for a Submarine
3 1 - ? Maximum number of hits for a Submarine
4 1 - 5 Unobstructed scan radius for an Submarine
0 Not Applicable
0 Not Applicable
4 1 - ? Building Cost (in days) for a new Submarine
9 1 - ? Damage that a Submarine inflicts per hit
-------------------------------------------------------------------------------
12 1 - 100 Maximum number of moves/day for a Troop Transport
3 1 - ? Maximum number of hits for a Troop Transport
3 1 - 5 Unobstructed scan radius for an Troop Transport
0 Not Applicable
8 0 - 2*MaxHit Maximum Hits of Ground units that can be carried.
4 1 - ? Building Cost (in days) for a new Troop Transport
1 1 - ? Damage that a Transport inficts per hit
-------------------------------------------------------------------------------
15 1 - 100 Maximum number of moves/day for a Cruiser
12 1 - ? Maximum number of hits for a Cruiser
4 1 - 5 Unobstructed scan radius for an Cruiser
0 Not Applicable
0 0 - MaxHit Maximum Aircraft that can be carried
6 1 - ? Building Cost (in days) for a new Cruiser
5 1 - ? Damage that a Cruiser inflicts per hit
-------------------------------------------------------------------------------
13 1 - 100 Maximum number of moves/day for an Aircraft Carrier
14 1 - ? Maximum number of hits for an Aircraft Carrier
7 1 - 5 Unobstructed scan radius for an Aircraft Carrier
0 Not Applicable
8 0 - 2*MaxHit Maximum Aircraft that can be carried
7 1 - ? Building Cost (in days) for a new Carrier
2 1 - ? Damage that a Carrier inflicts per hit
-------------------------------------------------------------------------------
14 1 - 100 Maximum number of moves/day for a Battleship
15 1 - ? Maximum number of hits for a Battleship
4 1 - 5 Unobstructed scan radius for a Battleship
0 Not Applicable
0 0 - MaxHit Maximum Aircraft that can be carried
8 1 - ? Building Cost (in days) for a new Battleship
7 1 - ? Damage that a Battleship inflicts per hit
-------------------------------------------------------------------------------
20 1 - 100 Maximum number of moves/day for a Cruise Missile
6 1 - ? Maximum number of hits for a Cruise Missile
1 1 - 5 Unobstructed scan radius for a Cruise Missile
60 1 - 100 Maximum flight range without refueling
0 Not Applicable
7 1 - ? Building Cost (in days) for a new Cruise Missile
2 1 - ? Damage that an Cruise Missile inflicts per hit
-------------------------------------------------------------------------------
5 1 - 100 Maximum number of moves/day for an Engineer
3 1 - ? Maximum number of hits for an Engineer
2 1 - 5 Unobstructed scan radius for an Engineer
0 Not Applicable
3 1 - ? Number of days it takes to carve a pass
3 1 - ? Building Cost (in days) for a new Engineer
1 1 - ? Damage that an Engineer inflicts per hit
-------------------------------------------------------------------------------
5 1 - 100 Maximum number of moves/day for a Dredge
3 1 - ? Maximum number of hits for a Dredge
1 1 - 5 Unobstructed scan radius for a Dredge
0 Not Applicable
3 1 - ? Number of days it takes to cut a channel
3 1 - ? Building Cost (in days) for a new Dredge
1 1 - ? Damage that an Dredge inflicts per hit
-------------------------------------------------------------------------------
6 1 - 100 Maximum number of moves/day for an ABM
6 1 - ? Maximum number of hits for an ABM
5 1 - 5 Unobstructed scan radius for an ABM
12 1 - ? Maximum range that an ABM can defend
0 Not Applicable
3 1 - ? Building Cost (in days) for a new ABM
2 1 - ? Damage that an ABM inflicts per hit
-------------------------------------------------------------------------------
10 1 - 100 Maximum number of moves/day for a Satellite
3 1 - ? Maximum number of hits for a Satellite
7 1 - 5 Unobstructed scan radius for a Satellite
4 1 - ? Viewing radius for a Satellite/move.
5 1 - ? Maximum number of manuevers Sat's can make
4 1 - ? Building Cost (in days) for a new Satellite
0 1 - ? Not Applicable
-------------------------------------------------------------------------------
22 1 - 100 Maximum number of moves/day for a Zeppelin
4 1 - ? Maximum number of hits for a Zeppelin
3 1 - 5 Unobstructed scan radius for a Zeppelin
6 1 - ? Not Applicable
3 1 - ? Not Applicable
4 1 - ? Building Cost (in days) for a new Zeppelin
0 1 - ? Not Applicable
-------------------------------------------------------------------------------
2 1 - 100 Radius of effect for a class one warhead
2 0 - 7 Level of Damage
0 0 - ? Expansion/Dissipation rate
-------------------------------------------------------------------------------
2 1 - 100 Radius of effect for a class two warhead
1 0 - 7 Level of Damage
0 0 - ? Expansion/Dissipation rate
-------------------------------------------------------------------------------
2 1 - 100 Radius of effect for a class three warhead
3 0 - 7 Level of Damage
25 0 - ? Expansion/Dissipation rate
-------------------------------------------------------------------------------
3 1 - 100 Radius of effect for a class four warhead
4 0 - 7 Level of Damage
0 0 - ? Expansion/Dissipation rate
-------------------------------------------------------------------------------
Ringworld World Name (Less than 30 characters)
-------------------------------------------------------------------------------